Sketching his vision for spring~
Creative Director Simon Kneen of Banana Republic
Art & Motion
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Introducing our new game called:
“Don’t Be A Di*k During Meals With Friends.”
The first person to crack and look at their phone picks up the check.
Our (initial) purpose of the game was to get everyone off the phones free from twitter/fb/texting and to encourage conversations.
1) The game starts after everyone has ordered.
2) Everybody places their phone on the table face down.
3) The first person to flip over their phone loses the game.
4) Loser of the game pays for the bill.
5) If the bill comes before anyone has flipped over their phone everybody is declared a winner and pays for their own meal.
-Starting the game after everyone is seated.
-In the rare event that multiple people flip their phones simultaneously, the bill is split between said players.
- Feel free to invoke penalties/strikes systems.
- No touching or messing with anybody else’s phones.
- You don’t have to stack the phones. This was done for picture taking purposes.
- I realize I should perhaps think of a different name for this awesome game. Because I don’t mean to imply that everyone who checks their phone during meals is a di*k.
- I recommend not being such a stickler or hardass on people about the rules and even initiation of the game. Basic premise is to just get people open to the idea of staying active and attentive to one another. But if someone has to take a call; they have to take a call =).
- Have fun! It’s really more of a fun concept in this new age high tech life of ours. Conversation is the spice of life.
Christian Dior Spring 2012 Couture
Photo: Yannis Vlamos/GoRunway.com
Visit Vogue.com for the full collection and review.
A general view of the aurora borealis near the city of Tromsoe in northern Norway January 25, 2012. [REUTERS/Rune Stoltz Bertinussen/Scanpix]
When I was 17, I was ejected from a car.
I suffered 3 brain hemorrhages and a broken spine.
Everyday I have severe mood swings and I feel out of touch.
I can’t find a job in my condition.
I support my family with food stamps,
and all my clothes are old and torn.
Doctors keep blowing me off.
I feel like my whole life is
I am the 99 percent.
Submitted by Richard Beer.
Right now I’m working hard on finishing up Sequelitis Episode 2: Mega Man vs. Mega Man X.
This episode will be a lot more positive. My goal with Sequelitis and any subsequent game analysis shows is to teach people to respect games more, while still reminding people that games are games, and are meant to be enjoyed. The first episode of Sequelitis was heavily negative and preachy, and I decided to take a more appreciative approach.
Of course, it’s still hilarious and still very informative.
I have mentioned before on my Twitter that Sequelitis will also get some short 2-4 minute amendments to existing episodes. I already have one planned for Episode 1, and I think it’ll be a nice way to continue discussion, as well as answer a few questions or go into more detail about the first episodes.
Here’s the line-up I have planned for Sequelitis:
Episode 1 Amendment: Super Castlevania 4
Possible Episode 2 Amendment: Mega Man X4
Episode 3: Zelda: A Link to the Past vs. Zelda: Ocarina of Time
Episode 4: Metal Gear Solid vs. Metal Gear Solid 2
Those are the solid ideas I have, with things already written up. They might not come exactly in that order as I don’t have capture software completely set up yet, I’m mostly using emulators for now.
I actually haven’t thought too much about additional episodes, I’ve mostly been focusing on writing the ideas I have now, so if you’d like to see particular episodes of Sequelitis, let me know, and I’ll seriously consider it.
I’m looking mostly for sequels that really have something to say. Mega Man 2 vs. Mega Man 3 for example is not a good episode, as there are only very slight changes to balance and other things that aren’t really worth making an interesting, funny episode about.
I chose MGS and MGS2 because of their extremely strong thematic links with each other. MGS2 is constantly referencing MGS in its design and uses the player’s preconceived notions to manipulate their emotions.
I chose Link to the Past vs. Ocarina because of its smooth transition from 2D to 3D keeping the feel intact greatly, and also for its straightforward design choices, in that it doesn’t waste any time with any game elements.
I want to have Episode 2 out before Halloween because filming for The Tester starts immediately afterwards.
I’m also working on an awesome pokemon flash that I think you’re really gunna like. That should be out next month too, and hopefully I’ll have a workflow that’ll be a bit more consistent. Everything’s been so dry lately because I moved, and the moving process has taken a lot of energy.
Thanks guys, hope you enjoy what’s in store. :)